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Recent Movie Reviews


Fallen Angel Ep. 1 (Pt3) Fallen Angel Ep. 1 (Pt3)

Rated 5 / 5 stars

I can feel something unfolding here!

This is completely amazing! I love the storyline...though are there going to be more things comin' in? Zombies could be one (don't call them zombies...that would be unrealistic)...or something, I don't know, but this beginning really creates a nice intro.

Just so other people can reference to this, the girl DID NOT SHOOT THE OTHER GUYS IN THE BUNKER! As far as I can tell, they committed suicide!

P.



Chef Combat 2 Chef Combat 2

Rated 0 / 5 stars

Enjoy what?!

Are you going to tell me my favourite colour next?!


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Krinkelsrules responds:

what? red?


Naruto: UNFH Naruto: UNFH

Rated 5 / 5 stars

nice

lol, I was gonna Blam this, but since it's a parody, it deserves to stay...those people actually watching this stuff have nothing better to do than watch comic porn?


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megajake responds:

Yeah, I hate Naruto fanbois.

Recent Game Reviews


Random Hantai 5 Random Hantai 5

Rated 5 / 5 stars

YESSS!!!

At first I thought it will be another one of those fake ones, but I was gladly surprised to see the new and unique content to this really popular comic book style! Hentai comics are always pretty funny!


Doctor-Gordon responds:

thank you


Ultra Wars-PREMIS Ultra Wars-PREMIS

Rated 1 / 5 stars

Errr

Ok...it's not even that good of a start, since your code is very weak.
I try to help people new to Flash, so here it is again:
-Don't use duplicateMovieClip!!! NEVER! Always use attachMovie, with the bullet in the library with a linkage name. This way you don't need to have an instance on the stage, and it looks cleaner.
-Always write code on the frame, not on MovieClips. I think this is more of personal opinion, but it's essential when writing big games, otherwise you have code lying around in random movieclips, and if there's a problem, it's hard to find.
-Instead of putting _root["shoot"+i], assign a variable at first:
//You can copy paste from here on down-
newBullet = _root.attachMovie("bullet","bullet"+i ,i);
newBullet._x = 50;
newBullet._y = 50;
//And so on.
/*-For moving in the direction of the mouse, you need to get the radians from the degrees of _rotation:*/
newBullet.speed = 5;
newBullet._rotation = _rotation;
var radians = Math.PI/180*this._rotation;
/*Then use cosine and sine to get the correct values (the speed var isn't
necessary, but it's easier to change that once, than go looking for all the calculations.*/
newBullet.xSpeed = Math.cos(radians);
newBullet.ySpeed = Math.sin(radians);
newBullet.onEnterFrame = function () {
this._x += this.xSpeed*this.speed;
this._y += this.ySpeed*this.speed;
}
i++;
/////////////
If you copy and paste the above instead of what you have for shooting, it should work, you just need to go to your library and right-click on your bullet symbol, select linkage name, and call it bullet.

Anyways, I hope that helps. I usually don't go to all the trouble of writing code, but w/e, here it is, if it doesn't work, PM me.

P.


jack-o-sticks responds:

thanks man


War-zone War-zone

Rated 3 / 5 stars

it needs work

Yes, I realize that this is in 3d, and yes, I know how hard it is (I'm still trying to make my own engine), but you need to look and see when the cool perspective is really necessary...
I think, that in this game, you could have easily used an isometric engine to speed things up, and in turn use a LOT higher quality graphics and textures.
The game play itself isn't bad, just it would be easier if the turret could aim on it's own. It's sort of hard to have to always steer towards what your shooting.

It's still a good idea and everything, and I like seeing 3D games come out, but I'm still looking for a good solid one...Which is what I'm working on...

Should have some sound

P.


shajby responds:

Hi, thanks for comment! About turrets, there are also turrest that can aim on it's own, they are in another missions, I have tried to put there at first simple enemies and then increase the difficulty. There are like 7 different enemies. Ofcourse i could use isometric, but I used that million times and wanted to try something new. Yes, I think I was wrong, I should never put this game on gameportal. It should be just demonstration of 3D in flash, not professional game ;-)

Recent Audio Reviews


VeXy - Mirage VeXy - Mirage

Rated 5 / 5 stars

Amazing!

I've only heard your first 4 or so songs, so I probably skipped out on some of the development of your music, but this sounds so much more alive than the older ones, and seems to have more feeling to it!

I like the beginning of this one, it sounds very mysterious...very suitable for a horror game of some sort! I also like the sort of arabic sounding "trumpet" that intro's it into the first break down...

I'll have a listen to your other songs...and...it would be cool to have you see my latest song again. It's...well, it hasn't done too good with ratings, but I like listening to it anyhow...

P.



The Tommy Song The Tommy Song

Rated 4.5 / 5 stars

Good Job

Nice work.
I first heard this song on SoundClick.

The only problem with it is that I find that it never really goes anywhere, and just stays the same. The snare roll leading into the bass beat is very unsatifactory. Maybe add a bigger drum kit instead of just the bass...

And don't you need to pay on soundclick for this song?!



VeXy - Moonlight VeXy - Moonlight

Rated 5 / 5 stars

Amazing!!!

Your songs go right down my lane of favourite music!!! I'm downloading them now, and you can bet that you will hear some of them in my upcoming games!

Love your music!

ps:can you please check my tracks...I'm trying to get my music sounding nice, but people don't seem to like it...

P.


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