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Flash Reviews: 72
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72 Reviews | 27 w/ Responses
You do not post things here just to get some help, or to get advice. There are forums here which are meant for that. The Portal itself is for COMPLETE games ONLY.
To make a great game, you don't need newer Flash versions or anything!! Just work with what you have, and make a game!!! Blaming your bad games on old Flash is a worse excuse than age!
Author's Response:
it didn't blame it on my old flash version. i said some of the action script don't work. and some one sent me the action script so i can fix the game a lot so it will be upgraded alot. 2 do u have codes to give me. 3 your review is useless if it isn't constructive critisim.
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At first I thought it will be another one of those fake ones, but I was gladly surprised to see the new and unique content to this really popular comic book style! Hentai comics are always pretty funny!
Author's Response:
thank you
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Ok...it's not even that good of a start, since your code is very weak.
I try to help people new to Flash, so here it is again:
-Don't use duplicateMovieClip!!! NEVER! Always use attachMovie, with the bullet in the library with a linkage name. This way you don't need to have an instance on the stage, and it looks cleaner.
-Always write code on the frame, not on MovieClips. I think this is more of personal opinion, but it's essential when writing big games, otherwise you have code lying around in random movieclips, and if there's a problem, it's hard to find.
-Instead of putting _root["shoot"+i], assign a variable at first:
//You can copy paste from here on down-
newBullet = _root.attachMovie("bullet","bullet"+i ,i);
newBullet._x = 50;
newBullet._y = 50;
//And so on.
/*-For moving in the direction of the mouse, you need to get the radians from the degrees of _rotation:*/
newBullet.speed = 5;
newBullet._rotation = _rotation;
var radians = Math.PI/180*this._rotation;
/*Then use cosine and sine to get the correct values (the speed var isn't
necessary, but it's easier to change that once, than go looking for all the calculations.*/
newBullet.xSpeed = Math.cos(radians);
newBullet.ySpeed = Math.sin(radians);
newBullet.onEnterFrame = function () {
this._x += this.xSpeed*this.speed;
this._y += this.ySpeed*this.speed;
}
i++;
/////////////
If you copy and paste the above instead of what you have for shooting, it should work, you just need to go to your library and right-click on your bullet symbol, select linkage name, and call it bullet.
Anyways, I hope that helps. I usually don't go to all the trouble of writing code, but w/e, here it is, if it doesn't work, PM me.
P.
Author's Response:
thanks man
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Simply wow! Wow that you still try to make these pieces of crap! Try getting some originality, and make real games! These aren't even games!!! Get out of your parents basement and get some real chicks for once.
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"I can feel something unfolding here!"
This is completely amazing! I love the storyline...though are there going to be more things comin' in? Zombies could be one (don't call them zombies...that would be unrealistic)...or something, I don't know, but this beginning really creates a nice intro.
Just so other people can reference to this, the girl DID NOT SHOOT THE OTHER GUYS IN THE BUNKER! As far as I can tell, they committed suicide!
P.
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Yes, I realize that this is in 3d, and yes, I know how hard it is (I'm still trying to make my own engine), but you need to look and see when the cool perspective is really necessary...
I think, that in this game, you could have easily used an isometric engine to speed things up, and in turn use a LOT higher quality graphics and textures.
The game play itself isn't bad, just it would be easier if the turret could aim on it's own. It's sort of hard to have to always steer towards what your shooting.
It's still a good idea and everything, and I like seeing 3D games come out, but I'm still looking for a good solid one...Which is what I'm working on...
Should have some sound
P.
Author's Response:
Hi, thanks for comment! About turrets, there are also turrest that can aim on it's own, they are in another missions, I have tried to put there at first simple enemies and then increase the difficulty. There are like 7 different enemies. Ofcourse i could use isometric, but I used that million times and wanted to try something new. Yes, I think I was wrong, I should never put this game on gameportal. It should be just demonstration of 3D in flash, not professional game ;-)
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It has a very nice presentation, and it provides a very good resource for people who don't know how to make those effects...but I must say, the techniques you use are not the most advanced, and therefore definitely not optimized at all!
2 of which is the use of duplicateMovieClip (About that one, I'm not sure...maybe it's just me, but I simply HATE using it (I use attachMovie), and duplicating the mc's can screw up things, and...w/e, attachMovie is a lot cleaner, and you don't need an instance already on stage...)
and the second is using movieclips where Flash drawing API can be used (lightning). Using moveTo and lineTo and lineStyle is all that would be needed. Just apply the glow effect to a container movieclip.
All in all, very good, but just...teaching a lot of people slow ways of doing some of those effects, which is why I'm giving an 8...same goes for anything particle related...using BitmapData for particles is zooming fast.
Hope that turret defense game's coming along fine!
P.
I didn't take off rating or anything for this, since I know some unexpected things happen, but the thing seemed to freeze on me when I clicked the next button sometimes...
Author's Response:
appreciated.
I personally don't like the attachMovieClip method, but w/e.
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Now, I really liked your other game, ether cannon! It had nice smooth game play, etc.. Then I saw this game, and waited for something new, with a whole bunch of add-ons! And, you did...kind of...
I think that you made the effects a tiny bit too fancy...too many particles and such. Also, this game didn't have too many new things...The base concept didn't seem like a big improvement...it seemed more like a minor detail.
All in all, it's still a good game...but I still like ether cannon a lot more, because I think you just lost that "simple but FUN" touch...idk...
Good work though!
P.
BTW: Could you PM me about how exactly you got all those particles to work so fast? I'm assuming you're using Flash CS3?
Author's Response:
You can turn down the particles in the options menu if they bug you. Believe it or not I actually had twice as many before. LOL
This really does play a lot differently from Ether Cannon. It's less Arcade oriented. The next next one will have both flavors and more, though.
The particle system has a whole thread dedicated to it in the flash forum. It just takes lots of optimizing to get it to work.
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That's one, awesome game! I love the concept! Maybe you should just chop it up into different levels, starting out really easy, just so people get used to the gameplay. The highest I could get was 54...
Also, about the music. I noticed that you're using the Flash IDK to play the music? Well, everytime you click replay, the music starts playing again, so either put a stopAllSounds() command on the retry button frame, or just start playing the music in the loading screen...(or in the NG loader movieclip)...
Anyways, great game, keep building on it!
P.
Also another thing I really liked, was that you're not using that stupid built-in hitTest function...your measuring distance I take it? Well, well-done, since these types of game need generous hitTesting...
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Now I have no idea why, but you see really crappy games where there isn't anything to do with the same rating as your game!...I just don't get it, since your game has a lot of potential to expand on for sequels, it has an original and amazing idea, and it's pretty hard....
Like other people said, you've got a lot of stuff to add for the sequel, which is good (some other people just change graphics a bit, add more levels, and then submit...). Like curving paths, speed boost blocks (you touch them you go faster), and better graphics of course! I have never been too good with graphics myself, but I recently pushed myself to try Fireworks (previously I had rarely used it...), and guess what? Making nice, detailed tiles has never been easier, since they've got the built-in textures! Then you just add a couple bevels and filters, put in a few more objects, and poof! Also the textures there seem to always loop, so they'll never look different/out of place if you put a lot of them together...
ANYWAYS, that's an amazing game you've got there, an amazing first game submission!
Keep up the good work!
P.
Check out my games...you'll know what I mean about bad graphics...
Author's Response:
Thanks 4 the advice -- I'll give Fireworks a try...
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