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All 60 game Reviews

Random Hantai 5 Random Hantai 5

Rated 5 / 5 stars


At first I thought it will be another one of those fake ones, but I was gladly surprised to see the new and unique content to this really popular comic book style! Hentai comics are always pretty funny!

Doctor-Gordon responds:

thank you

Ultra Wars-PREMIS Ultra Wars-PREMIS

Rated 1 / 5 stars

Errr's not even that good of a start, since your code is very weak.
I try to help people new to Flash, so here it is again:
-Don't use duplicateMovieClip!!! NEVER! Always use attachMovie, with the bullet in the library with a linkage name. This way you don't need to have an instance on the stage, and it looks cleaner.
-Always write code on the frame, not on MovieClips. I think this is more of personal opinion, but it's essential when writing big games, otherwise you have code lying around in random movieclips, and if there's a problem, it's hard to find.
-Instead of putting _root["shoot"+i], assign a variable at first:
//You can copy paste from here on down-
newBullet = _root.attachMovie("bullet","bullet"+i ,i);
newBullet._x = 50;
newBullet._y = 50;
//And so on.
/*-For moving in the direction of the mouse, you need to get the radians from the degrees of _rotation:*/
newBullet.speed = 5;
newBullet._rotation = _rotation;
var radians = Math.PI/180*this._rotation;
/*Then use cosine and sine to get the correct values (the speed var isn't
necessary, but it's easier to change that once, than go looking for all the calculations.*/
newBullet.xSpeed = Math.cos(radians);
newBullet.ySpeed = Math.sin(radians);
newBullet.onEnterFrame = function () {
this._x += this.xSpeed*this.speed;
this._y += this.ySpeed*this.speed;
If you copy and paste the above instead of what you have for shooting, it should work, you just need to go to your library and right-click on your bullet symbol, select linkage name, and call it bullet.

Anyways, I hope that helps. I usually don't go to all the trouble of writing code, but w/e, here it is, if it doesn't work, PM me.


jack-o-sticks responds:

thanks man

War-zone War-zone

Rated 3 / 5 stars

it needs work

Yes, I realize that this is in 3d, and yes, I know how hard it is (I'm still trying to make my own engine), but you need to look and see when the cool perspective is really necessary...
I think, that in this game, you could have easily used an isometric engine to speed things up, and in turn use a LOT higher quality graphics and textures.
The game play itself isn't bad, just it would be easier if the turret could aim on it's own. It's sort of hard to have to always steer towards what your shooting.

It's still a good idea and everything, and I like seeing 3D games come out, but I'm still looking for a good solid one...Which is what I'm working on...

Should have some sound


shajby responds:

Hi, thanks for comment! About turrets, there are also turrest that can aim on it's own, they are in another missions, I have tried to put there at first simple enemies and then increase the difficulty. There are like 7 different enemies. Ofcourse i could use isometric, but I used that million times and wanted to try something new. Yes, I think I was wrong, I should never put this game on gameportal. It should be just demonstration of 3D in flash, not professional game ;-)

Effect Compilation Effect Compilation

Rated 4 / 5 stars

Very nice!

It has a very nice presentation, and it provides a very good resource for people who don't know how to make those effects...but I must say, the techniques you use are not the most advanced, and therefore definitely not optimized at all!

2 of which is the use of duplicateMovieClip (About that one, I'm not sure...maybe it's just me, but I simply HATE using it (I use attachMovie), and duplicating the mc's can screw up things, and...w/e, attachMovie is a lot cleaner, and you don't need an instance already on stage...)
and the second is using movieclips where Flash drawing API can be used (lightning). Using moveTo and lineTo and lineStyle is all that would be needed. Just apply the glow effect to a container movieclip.

All in all, very good, but just...teaching a lot of people slow ways of doing some of those effects, which is why I'm giving an 8...same goes for anything particle related...using BitmapData for particles is zooming fast.

Hope that turret defense game's coming along fine!


I didn't take off rating or anything for this, since I know some unexpected things happen, but the thing seemed to freeze on me when I clicked the next button sometimes...

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mayoarm11 responds:


I personally don't like the attachMovieClip method, but w/e.

Ether War Ether War

Rated 4 / 5 stars

Cool, but...

Now, I really liked your other game, ether cannon! It had nice smooth game play, etc.. Then I saw this game, and waited for something new, with a whole bunch of add-ons! And, you did...kind of...

I think that you made the effects a tiny bit too fancy...too many particles and such. Also, this game didn't have too many new things...The base concept didn't seem like a big seemed more like a minor detail.

All in all, it's still a good game...but I still like ether cannon a lot more, because I think you just lost that "simple but FUN" touch...idk...
Good work though!


BTW: Could you PM me about how exactly you got all those particles to work so fast? I'm assuming you're using Flash CS3?

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Kajenx responds:

You can turn down the particles in the options menu if they bug you. Believe it or not I actually had twice as many before. LOL

This really does play a lot differently from Ether Cannon. It's less Arcade oriented. The next next one will have both flavors and more, though.

The particle system has a whole thread dedicated to it in the flash forum. It just takes lots of optimizing to get it to work.

2D² 2D²

Rated 4 / 5 stars


That's one, awesome game! I love the concept! Maybe you should just chop it up into different levels, starting out really easy, just so people get used to the gameplay. The highest I could get was 54...

Also, about the music. I noticed that you're using the Flash IDK to play the music? Well, everytime you click replay, the music starts playing again, so either put a stopAllSounds() command on the retry button frame, or just start playing the music in the loading screen...(or in the NG loader movieclip)...

Anyways, great game, keep building on it!

Also another thing I really liked, was that you're not using that stupid built-in hitTest function...your measuring distance I take it? Well, well-done, since these types of game need generous hitTesting...

Path Runner Path Runner

Rated 4 / 5 stars


Now I have no idea why, but you see really crappy games where there isn't anything to do with the same rating as your game!...I just don't get it, since your game has a lot of potential to expand on for sequels, it has an original and amazing idea, and it's pretty hard....
Like other people said, you've got a lot of stuff to add for the sequel, which is good (some other people just change graphics a bit, add more levels, and then submit...). Like curving paths, speed boost blocks (you touch them you go faster), and better graphics of course! I have never been too good with graphics myself, but I recently pushed myself to try Fireworks (previously I had rarely used it...), and guess what? Making nice, detailed tiles has never been easier, since they've got the built-in textures! Then you just add a couple bevels and filters, put in a few more objects, and poof! Also the textures there seem to always loop, so they'll never look different/out of place if you put a lot of them together...
ANYWAYS, that's an amazing game you've got there, an amazing first game submission!
Keep up the good work!


Check out my'll know what I mean about bad graphics...

People find this review helpful!
tomato-paste responds:

Thanks 4 the advice -- I'll give Fireworks a try...

Extreme Skate City Extreme Skate City

Rated 5 / 5 stars

Graphics suck

Graphics are pretty horrible...looks like a beginners game. There are bugs, lots of 'em, and without these things...I don't think it would've been as addictive as this!!! Next version just make checkpoints, so you don't need to restart all the time, and maybe make the gameplay a bit faster paced...

Anyways, good job!

Extreme Telepathic RPS Extreme Telepathic RPS

Rated 3 / 5 stars


It's got good graphics, and an ok concept...though you should twist it up a bit more.

Also, I think I found a bug. I'm not sure how you keep your variables on what you do, and then what the opponent does, but I clicked the rock button really fast twice, (after it was already over), and from that point on, I just needed to click whatever button I wanted, and the enemy would always think the one I needed to win...

nocanwin responds:

some people think there is AI, but each time you select a weapon the opponent selects a random weapon. The reason why you won is just random... I think. Could be a ghost in the machine. :D

Lugta Demo Lugta Demo

Rated 0 / 5 stars


Now, the main menu screen was impressive..sadly, nothing else in the game was. You did have a good idea by using keys, but still, there should have been moving obstacles.
It was a simple mouse maze game, and you could use right-click to cheat. Previously, you said that it's because some people try to be cool. Well, that's not true. If you're so cocky that you can't accept real criticism, and people trying to help you by politely pointing out your errors, then don't expect to improve your games. Someone even wanted to help you by giving you code to disable right clicking, and you just dismiss them with a cocky and arrogant "I KNOW HOW" blah blah blah.

Now, if I haven't said enough, I'm sure that other's will. I'm surprised this got through eval...though maybe we should give you a chance.
But because of what you delivered, you wasted 6.8 megabytes of my internet...


Tager responds:

But... i do know how. I did it on the boss level.